I am an animation student that dreams of becoming a character design artist for a large game design or animation company. I am most comfortable working in the pre-production stage of games and animations, but also like to work in the post-production stage. I have been on two separate game design teams for FUSE. I have been a concept designer for Tom's Treasure Trove in 2017, and the lead artist and concept designer for Cheese Chase in 2018. I have also contributed to an animation for FUSE in 2018, which was one of the many DOME animations that was shown. For FUSE in 2020, I will be presenting my senior film animation as my last contribution to the show. On a more personal note, I come from the small town of Woodstock, IL, and usually spend my free time either drawing, playing video games, or daydreaming possible ideas for personal works, such as game design or short animations. When I spend my time creating artwork, I also like to test out certain effects, brushes, colors, tutorials, etc., to help improve my artistic abilities. I am a growing artist who is willing to learn more and more each and every day.
Spyro and Sparx
I created this artwork in September of 2018 in celebration of the Spyro: Reignited game. I loved the Spyro series when I was younger, and was ecstatic when I found out that the original three games were getting a nice new reboot to celebrate the Spyro game series's 20th anniversary.
This character is from the game Deltarune by Toby Fox. Ralsei is a little mage who just wants to help complete your main quest in the game. I adore this character and thought it would be fun to try and draw him, while also trying out a new art style.