Alec Himmelblau
Game Design Anticipated Graduation Date: May 2022
About Me
I am currently a freshman in the game design major and looks forward to what I will be able to accomplish once my skills are refined. If someone were to ask me what inspired me to become a game designer the simple answer I would give is Assassin's Creed. The history behind this that from the moment where I sat down and got to sit down and play one of these games from start to finish I was hooked on the series because each game has a fantastically written narrative to go over the compelling gameplay. So, it's because of Assassin's Creed I began to see games in a new perspective breaking them down into their core components and effectively judge each to determine the overall quality of the game. Now that I'm learning what it takes to make a video game I hope that one day I'll be able to make great games that the people will love.
Featured Projects
Teminal Velocity
Teminal Velocity is about a wager between two friends to see if a penny will reach terminal velocity if dropped from the top of a skyscraper. Completed Oct 14 2018 using Unity.