Robyn Riley
Game Design Anticipated Graduation Date: May 2020
About Me
I'm Robyn Riley, and I'm a Junior Game Design Major and Computer Game Technology minor.
I'm a programmer for games with a specific passion for developing physics engines and world interactions in games. As well as developing Game systems, I've previously worked on developing writing recognition and artificial intelligence techniques.
My goal once I'm out of college is to one day work for a AAA game studio, such as Santa Monica or Insomniac Games. I intend to seek out jobs working as an Engine Programmer.
Featured Projects
Spell Scribe
Spell Scribe is a Tablet Tower-Defense style game developed for Tablets over the 2018-2019 School Year. In this project, I worked as the Team Lead and Lead Programmer. The game was developed primarily in Unity in C#. The largest task in this game was developing a good way to recognize written words in both a fair and engaging way for players.
Apocalicious
Apocalicious is a 2D Minigame Collection for Tablets developed within the Unity Game Engine. I worked as the Lead Programmer on the project through the 2018-2019 school year. The largest task for this game was developing a proper way for Unity to track circular motion and input from the users.

