Steven Drovie
Game Design Anticipated Graduation Date: May 2021
About Me
Hi, I am Steven Drovie a Sophomore Game Design student with a love of programming and the vice lead and programming lead on Nebula. As vice team lead, I assisted in managing the production tasks and organization the team. My role as unity lead had me designing the implementation of Nebula’s systems and delegating implementation and programming tasks to the unity team. In addition to working on Nebula, I have been at work designing the card game Mars Base, which was submitted for the SaltCon Spring 2019 Ion Award. Also, during the fall semester I was part of a small team called Team Game Thing, which developed the game Ricochet Revenge. This semester I am part of a new team called SolRa that is developing a game around visualizing sound. In my spare time, I like to participate in game jams with friends, including the Extra Credits Winter 2018 Game Jam with the theme “present”, in which my friend and I developed a game called Gift eXchange. This spring I also participated in the Global Game Jam (GGJ) with the theme of “What does home mean to you.”, in which my friends and I created a game called Henri’s Way Home.
Featured Projects
Git eXchange
I was the programmer and designer on Gift eXchange, which was a game developed for the Extra Credits Winter 2018 Game Jam with the theme “present’ along with a friend. It was developed in unity and utilized bolt for visual scripting. The game is a 1v1 dodgeball game with presents.
Ricochet Revenge
I was the team lead, programmer, and designer on Ricochet Revenge. This game was developed for Game Design I with a team of four people. Unity was utilized to create the game. As team lead I organized tasks and as a programmer and designer I helped implement the gameplay features.
Mars Base
I was the sole designer on Mars Base, which was a card game that came out of Game Design I and was further developed to be submitted for the SaltCon Spring 2019 Ion Award. It was created utilizing spreadsheets, InDesign, and Illustrator, then physically printed, cut, and sleeved for playing.
