Fuse. Play. Watch. Interact.

About Me

Zackary Seiple is a freshman Game Design major at Bradley University. Born and raised in Toledo, Ohio, video games have always been a part of his life, and he has been drawn to the idea of making games since he was a child. In the future, he aspires to work as a programmer and designer in the game industry.

Zackary finds himself fascinated with almost every facet of video games, from the soundtracks, stories, graphics, and code behind it all. Zack went to high school at Toledo School for the Arts, where Zack took extensive classes on Graphic Design, as well as piano. This along with a few small Summer courses over programming has provided him a solid foundation in using the Adobe Creative Cloud, understanding music, and knowledge of C++ and JavaScript programming languages. Although he is just beginning his journey through his career and at Bradley University, he is excited for the future and looks forward to creating much more.

Featured Projects


Rainfall

Rainfall

Rainfall is an endless runner created using Stencyl as well as Adobe Illustrator in Fall of 2017. The game follows a raindrop falling from the sky as it tries to avoid splashing into obstacles for as long as possible. I served as both the programmer and artist for this project

Rainfall Cutscene

Rainfall Cutscene

This is a short, one-minute, animated cinematic created independently as an introduction for the Rainfall game. It features a raindrop falling from the sky among its friends with glee, before soon realizing its inevitable fate. This animation was created using Adobe After Effects, Adobe Illustrator, and Adobe Audition in Fall 2017.

Rainfall Concept Art

Rainfall Concept Art

These are original concepts drawn out using Adobe Illustrator for the Rainfall game. These were made in Fall of 2017, and depict the original character designs, obstacle designs and ideas, as well as potential environments and their color palettes that were being considered to be implemented in the game itself.