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Warren Guiles Game Design
Anticipated Graduation Date: May 2020

About Me

I am a Freshman Game Design major at Bradley University. As long as I can remember, I've been fascinated with every aspect of video games, and I try to play as many as I can, whether or not they're considered "good." I always love that new game feel, as every time I start a new game, it opens up a new adventure.
I started Programming in my sophomore year of high school, and since then I've become proficient in HTML, CSS, JavaScript, Stencyl, Visual Basic, and a little bit of C#.
My hobbies include playing video games, making video games, and drawing, whether it be analog, in Adobe Photoshop, or in Illustrator. When I'm not in the library studying, you can usually find me collaborating with my friends and peers in either game jams or long-term projects. This whole first year has been a blast so far and I wouldn't trade it for anything.
After I graduate, I plan on getting a job in the game industry, which I'll then use to work towards my life goal: I want to develop and self-publish my own game. It's going to be tough, but I've already been through so much, and it's been incredibly fun, so I don't plan on giving up anytime soon.

Featured Projects


Officer Gump

Officer Gump

My very first animation, made for my intro to interactive media course at Bradley University. I did all of the audio mixing in Adobe Audition, and All of the animations in Adobe After effects. The animation is a re-imagining of a scene from Forrest Gump, made into an 80's style buddy cop action film.

Top Hat Teri

Top Hat Teri

Made in a 48 hour game jam with myself, Austin Orlik, Ty Loveland, and Chase Kurkowski, Top Hat Teri is a steampunk sidescroller that takes place on top of a train. I was fortunate enough to draw the train assets for the game, and the background, all in Adobe Illustrator and Adobe Photoshop.

Butter Make it Quick!

Butter Make it Quick!

Butter Make it Quick is an endless runner I made for my intro to interactive media course at Bradley University. In the game you play as a small pat of butter named Melton, attempting to escape every food's nightmare. I drew all of the assets in Adobe Illustrator, and I did all of the Coding in Stencyl.

Ursa Major is a cooperative bullet hell shooter designed for the arcade cabinet. Player one controls Ursa Major, a bear fighting to retake his home. Player two controls Ursa Minor, a skilled gunman and loyal ally. The players must work together to help the duo reclaim the woods from the tyranny of the robot overlords. Will you help them take back their forest?