Fuse. Play. Watch. Interact.

About Me

A senior IM major who transferred to Bradley University from Lincoln Land Community College in Springfield, Illinois, in the fall of 2016. I was born in Springfield, but have lived in Litchfield, Illinois nearly my whole life. I picked up a love for gaming, and video games especially, at an early age, although I had never considered it a career path until much later on. While I originally wanted to become a Marine Biologist, I attended an ID Tech Camp session or Game Design at Washington University in High School, and realized I enjoyed designing games as much as I did playing them, as well as got some basic experience with design software during the times I attended. I spent two years at Lincoln Land in order to complete my general education, and immediately applied to Bradley the first chance I could after I knew they would be completed. I have spent the past three semesters at Bradley learning game design, and have been enjoying both learning about the field and being on campus. I have made the dean's list on campus continuously since I arrived on campus, and have been very thankful that my efforts have been so effective and that have been deemed worthy of the award.

Featured Projects


Grounded Sky Design Document

Grounded Sky Design Document

This was part of a group project that I was involved in when taking game design 2. My partner was Jediah Vaughn, and we pitch an idea to create a strategy game, similar to Advance Wars, which took place on floating islands, and had an important distinction between ground-based and aerial units.

Life of Grey

Life of Grey

A solo video production project I completed during my Intro to Video class last year. We were tasked to create a black-and-white video with a strict length time-wise, and it had to fit with a sample of music that he had provided for us, hence the somber mood of the film.

Backwater Woes Prototype Level 3

Backwater Woes Prototype Level 3

A level I have designed and created via unity for an in progress prototype game going by the name "Backwater Woes". I am in charge of level design in the team, and have actually made 2 more levels within the few weeks that this project has been started, and am looking forward to finalizing them whenever the game reaches production stages..

Left to watch her parents lab for the weekend, our hero, Margaux, forgot one rule, "Vent the generator." Help Margaux fix her mistakes in a world filled with time travel, spooky monsters, and...pizza?