A senior IM major who transferred to Bradley University from Lincoln Land Community College in Springfield, Illinois, in the fall of 2016. I was born in Springfield, but have lived in Litchfield, Illinois nearly my whole life. I picked up a love for gaming, and video games especially, at an early age, although I had never considered it a career path until much later on. While I originally wanted to become a Marine Biologist, I attended an ID Tech Camp session or Game Design at Washington University in High School, and realized I enjoyed designing games as much as I did playing them, as well as got some basic experience with design software during the times I attended. I spent two years at Lincoln Land in order to complete my general education, and immediately applied to Bradley the first chance I could after I knew they would be completed. I have spent the past three semesters at Bradley learning game design, and have been enjoying both learning about the field and being on campus. I have made the dean's list on campus continuously since I arrived on campus, and have been very thankful that my efforts have been so effective and that have been deemed worthy of the award.
This was part of a group project that I was involved in when taking game design 2. My partner was Jediah Vaughn, and we pitch an idea to create a strategy game, similar to Advance Wars, which took place on floating islands, and had an important distinction between ground-based and aerial units.
A solo video production project I completed during my Intro to Video class last year. We were tasked to create a black-and-white video with a strict length time-wise, and it had to fit with a sample of music that he had provided for us, hence the somber mood of the film.
A level I have designed and created via unity for an in progress prototype game going by the name "Backwater Woes". I am in charge of level design in the team, and have actually made 2 more levels within the few weeks that this project has been started, and am looking forward to finalizing them whenever the game reaches production stages..