Hey! I am Steven Drovie, a freshman Game Design Major at Bradley University with a passion for design and programming. I have been programming since middle school, and developing games since high school. My love for games started when I was fairly young, playing Pokémon on my Gameboy to silly internet games on Addicting Games. It only grew from there, and now I have over one-hundred games on Steam, a large number of which I have not gotten around to playing yet.
I am always excited to expand my knowledge on all skills related to game design, and so far Bradley University has exceeded my expectations. Even though I have only been here for a year, I can tell that my skills in design and programming have grown exponentially from where they were last year.
Being able to be involved in FUSE as a freshman is rewarding experience that I know I would not have gotten elsewhere. At a different college, I know that a freshman’s skills would not have been taken as seriously as they are here at Bradley. Being a programmer for Cattlepult has been amazing because every team member is taken seriously.
I created the design, programming, an art for Getaway Driver game. This was a game for Interactive Media 110 and 120 that was completed within the first half of Bradley University’s Fall 2017 semester. Getaway Driver was designed and programmed in Stencyl, and the art was drawn in Adobe Photoshop.
I crafted the script, art, an animation for The Robbery animation. This was a animation for Interactive Media 110 and 120 that was completed within the second half of Bradley University’s Fall 2017 semester. The Robbery’s art was drawn in Adobe Illustrator, and animated in Adobe After Effects.