Coming to Peoria from Elgin was quite a culture shock in that I had never been surrounded by so many other dedicated creators. As someone with extensive experience in both animation and game development, I've been able to reach out and work with so many people here that Bradley has become a second home.
While I love animation of all kinds, working in 3D is undoubtedly where my passions lie. I love to make concepts really come to life, and games can immerse people in those concepts like nothing else. My background in game development, animation, and programming allows me to adapt to nearly any project and fill in wherever help is needed. I'm a 3D artist, 3D animator, and technical artist for the Interactive Media department's senior capstone project "Starcats," and acted as lead programmer for last year's Catapult project "HOVR," for example. My expertise in these areas also allows me to assist communication between teams and help everyone to work more effectively as a whole.
In my off time, I often find myself tinkering with Photoshop, Unreal Engine 4, After Effects, or whatever new tools I've recently procured. Of course, there's also nothing better than a chill afternoon with friends, food, and some great video games.
A recent project of mine has been to take excellent 2D art and try to recreate it in 3D as faithfully as possible. I take the original concept art, recreate its pieces in 3DS Max, paint textures in Photoshop, and then import them into Unreal Engine 4 for additional fancy shaders and post process effects. This allows me to test my mettle, and every piece becomes a learning experience in all of my most-used applications. While a newer project of mine, I will soon be flooding my Tumblr with work like this.
I've had the wonderful opportunity to work with the Game Design capstone project Starcats, a 4-player "tentative co-op" game in which your friends are your friends until it's no longer convenient for you. I've acted as 3D artist, 3D animator, and technical artist; I've been able to create assets, help bring other artists' work to life, and transferred all of that to our game engine. My work so far has primarily consisted of modeling in 3DS Max, some texture work in Photoshop, and writing shaders in Unreal Engine 4.
A recent obsession of mine has been recreating old video or game limitations in Unreal Engine 4, and the engine's extensive shader writing tools allowed me to create a pretty "great" (well, accurate, anyway) looking "aged VHS" post processing blendable material. Still very work-in-progress and may soon be used for a game I'm collaborating on.