I grew up with a family of video game enthusiasts and collectors. From my earliest days I've been curious about the way these things work, from the intricate bits of code that allow a game to function, to the reason why a particular object was placed in a particular spot within the game's world.
I came to Bradley with a desire to find the answers to the questions I spent much of my young life asking, and to find my way into that industry. I am a Sophomore Game Design major with a passion for both physical tabletop games as well as digital video and computer based systems. My greatest abilities are coding and my tenacity when faced with a problem I don't know the solution to.
I'm currently most interested in designing levels and eventually worlds for users to play in, but I want to learn about every aspect of game development. I hope to learn more about creating and implement artwork in 2D and 3D mediums, as well as the creation and implementation of music and sounds within games to increase immersion within the world I want to create.
My dream is to work with Augmented Reality technology to create a combination of digital and physical media games.
Created the initial concept for the escape room and acted as team lead for the duration of the project. The room was created and run during the late fall of 2017, and was based around written puzzles and spacial awareness. The project was designed to be played on a tabletop surface, and could be easily transported and set up in another location.
This was a challenge I completed by myself to act as a proof of concept for a VR game that was in early conceptualization at the time. This project was done in the early Fall of 2017 and was completed exclusively in Unity 3D. The goal was to create UI elements that could appear Diegetically within the game's world as to not disorient players using the VR headsets.
This was a project that was started in the Spring of 2017, and was initially complete for a class final project. During the Summer of 2017 I continue to work on this project to create more levels and a changable difficulty setting for the game. The game artwork was created using Adobe Illustrator, and were then implemented into the 2D Unity Engine.