I grew up a gamer. From as far back as I could remember, the best way to calm me down and make me just watch in amazement and curiosity was to show me a game or have me play it. I was intrigued by the worlds and characters that I saw as I went through life. I wanted to know how these developers got the ideas to create something so massive. I decided early on that I wanted to strive to do the same.
Now as a Freshman game design major at Bradley University, my greatest talents are for coding and writing. My artwork is decent, but not something I'm incredibly proud of right now. I plan to continue working on all of these abilities.
I chose to become a game design major after many years of finding games to be the most interesting thing I could ever bother with. Coding fascinated me and I would often wonder about why a developer would do specific things, why they chose a certain song or a certain color for a different location.
Now at Bradley, I have a strong passion for the gaming industry and hope to someday work with big-name, AAA developers on games that I have loved throughout my childhood.
This is a piece of art I created for a game I was working on during the Fall 2016 semester at Bradley. I wanted to give the idea of something overgrown and far larger than it should ever be in a natural environment, to simulate the idea that nature has taken over.
An Endless runner I made on my own for my Fall 2016 semester at Bradley University. Play as a young man running away from the Grim Reaper in an attempt to take back his life. Avoid attacks from behind such as fireballs and scythes, while collecting hearts to refill your stamina.
Code for a basic counting game for my Spring 2017 semester at Bradley University. The game allows players to count up or down while using color cues to know if they need to go higher or lower in an attempt to hit the target number. A timer is included for players to attempt to beat their best times.