My name is Megan Isberg and I am a freshman Game Design major. Throughout my life, games, friends, and art have been my major motivations. It all started when I saw my neighbor playing his Gameboy, and since then, games have never left my side. My appreciation and understanding of them have only grown with each new game experience. The different styles, immersive qualities, and close-knit communities that come with many games are all unique and immensely important in my life. I want to share with others the way these games have changed my life. Games that change people for the better and give them chances to discover themselves are the ones that matter most. In order to share what I have gained, the games I help to create will have communities where players feel at home. People don’t grow in isolation. In addition to a place to fit in, the games must have enough content and freedom to promote a wide array of user experiences that require both teamwork and problem solving. I aspire to successfully implement these features into games. I will continue to enhance my skills and work hard in order to make this dream a reality.
This is a symmetry motif design project I had to do for a digital art class I took the previous year. It uses Adobe Illustrator, which was one of the main focuses of the class. By using reflections of a shape I created, I made this motif into something new.
This animation was created for my IM class last semester. It is based off of part of the script of the Lion King, but switched up to match a different genre. I used Adobe After Effects and Adobe Audition to bring this project to life. It was my first animation.