Senior Game Design Major in Bradley, I have been playing games my entire life. The most interesting aspect to me has always been sound, and thus this became my focus during my last year at Bradley. This has been a unique challenge for me, as I am hearing impaired. To me sound has always been a source of wonder and a way of being able to express oneself. While it might be the weakest of my senses, sound has always been the sense I try to utilize more than the other of my senses. I have not been able to properly hear for over ¾ of my life at this point, and I know that it could get worse any day. I use this knowledge to motivate myself to make things that I want to be able to hear. To me a game is more than what it looks like or plays like, a true game is one that sounds like a whole new world, when I play something, the first thing I do is listen to what I can hear, as it makes the experience all the better for it. My dream is to make a game that raises awareness about hearing impairment.
I was the lead sound designer on this project, developed on Unreal4, this game set about using the Prisoner Dilemma to see of people would work together to solve a problem or not. It is a 4 player CO-OP game that is meant for a group of friends to play together.
Solo project meant to try to demonstrate to people with normal hearing what it is like to have my kind of hearing. Made with Gamemaker for Windows. It was difficult to properly show in a game my perspective of hearing, which is why I focused on birds in it, to me, they are a beautiful sound.