I am Luke Grebe, an Interactive Media student with a concentration in Game Design. I have lived in the Peoria area all my life, and I have always had a creative imagination.
I grew up making thousands of stories, which I’ve told and experienced with my friends and family. I have used LEGOs to help create these stories, making contraptions and characters that always save the world.
My favorite subjects growing up were Science, Art, and Music. Throughout the course of my school career, I quickly learned and retained almost everything that I was taught. I will not say there is a correlation, but I started doing better with grades when I started playing video games.
I like figuring out how things work, and experiment to see what I can change, both physically and digitally. I mostly play with figuring out how to make my own programs do what I like. I like the concept of a large world to which I can be the ruler of its science.
I want to have a career where I can create and entertain. That is summed up in creating the countless worlds in video games, which are used to entertain millions. In person, I am shy and of few words, but I have many stories set up in my mind, on paper, in pictures, in word documents, in the memories of my friends, etc.
This is a design document I have created for a game where the players play as cats. The cats can utilize all of their senses in hunting their prey and fighting off rivals, similar to the "detective mode" in the Batman games. Different give off different visual effects to cue the player what is being detected.
This is a board game I have created for myself to help generate maps for use in my stories and role playing games. I have played this as a pen and paper game with my family, creating rather unique empires and continents. A dice roll is added each turn to determine the uncontrollable events leaders must learn to work with.
This is the sound Sandbox assignment from my sons design class. I had fun adding in sound assets to a dungeon, as well as characters and a narrative to make the sandbox make sense. I added the sounds of a storm, torches, creaking doors, chains, monsters, etc. Then I send the player in to be rid of the creatures haunting the halls...