Fuse. Play. Watch. Interact.

About Me

I am a senior Interactive Media Game Design major and a long time video game, programming, and storytelling enthusiast. I create games and other media using Unity and other software, and I am currently working on three exciting projects: game capstone (in which I am serving as lead programmer), Skyne (a third person action adventure game), and an experimental VR game titled Frostbyte. I hope to continue my career as a Unity developer and eventually work in the video game industry or a closely related industry. In particular, I have an interest in the spaces of virtual and augmented reality, and I would like to explore their potential as the field evolves.

Featured Projects


Frostbyte (VR game)

Frostbyte (VR game)

Frostbyte is an experimental VR game I am currently developing on my own for Oculus Rift. It features Metroidvania gameplay with a focus on exploration and combat only possible in VR.

Skyne

Skyne

Skyne is a third person action-adventure game originally created for a game production course while on the Hollywood semester. I am continuing development on the project with a smaller team with the goal of creating a better version from the ground up.

Game Capstone (early prototyping)

Game Capstone (early prototyping)

As lead programmer on the Game Capstone project, I worked with other programmers and designers to create iterative builds to test mechanics and design. This project shows the state of the game a few weeks into the 2018 spring semester.

Left to watch her parents lab for the weekend, our hero, Margaux, forgot one rule, "Vent the generator." Help Margaux fix her mistakes in a world filled with time travel, spooky monsters, and...pizza?