Fuse. Play. Watch. Interact.

About Me

Kai Barth is a senior interactive media student at Bradley University with a concentration in animation and visual effects. Kai's best skills are in photography and videography, concept art and drawing, and 3D modeling. Their primary goal is to work in movies and music videos as a camera operator and cinematographer, or in the art department for movies, and they are excited for future projects and opportunities in these areas.

Kai enjoys working with a team to accomplish a big task such as the creation of a game, which they have done several times with small teams throughout their time at Bradley University. When necessary Kai can lead a team but is best at working alongside others to develop concepts and ideas for the art and visual design aspects of a project. Kai finds that having an open mind, practicing iterative design, and collecting references and resources are the best ways to jumpstart creativity in visual and creative projects.

Kai's most recent projects include virtual reality gamemaking, low-poly 3D modeling, videography, film photography, and making fractals. The largest projects Kai is currently working on are two live-action short films and their own senior animation, which is being made in Cinema 4D and Blender.

Featured Projects


Sureshot Lomo - Multi-exposure

Sureshot Lomo - Multi-exposure

This photo was taken on 35mm film with my Canon SureShot AF35M. It was shot at the end of my roll of film when I was struggling with the camera to rewind it for the first time, the batteries dying partway through that process and leading me to take more photos at the end of the roll.

Hyperloop

Hyperloop

This is a personal project created using Apophysis 2.08 3D Hack and Photoshop. It took over seven hours total to create the fractal and paint it. The original render of the fractal was a very flat forest green. All the lighting and colors were things I changed later in Photoshop.

Android Character Sculpt

Android Character Sculpt

This 3D model, made in Cinema 4D, was a Game Art class project int he fall of 2017. It was the first time I had done any sculpting in digital 3D. The project involved designing a character on paper, making a base mesh, then doing a hi-res digital sculpt of it.