The only current Animation and Game Design BFA major at Bradley University, I practice both the disciplines of the animation students and the game design majors. This unique hybridization allows me flexibility in my creative endeavors. I hail from the icy wastelands of Minnesota, where I studied game design independently before moving down southwards to Bradley. I've been making games for the better half of a decade, beginning with simple 2D platformers and culminating this year in the physics puzzler "Daedalus Run," the social deduction game "Praetorium" developed with fellow designers Trevor Kory and Austin Holt, and the pixelated "Fetch Quest: A Love Letter in Six Chapters," an autobiographical game about my decision to become a game designer in the first place. On the animation end of things, I've spent this year learning and refining traditional hand-drawn 2D animations, 3D modeling & environment design, and stop-motion animation. Additionally, I have spent the past two years refining my abilities in UI/UX, programming, and writing. I am currently working as a tutor for interactive design, a teaching assistant for programming classes, and a lab aid for freshman interactive media classes. I hope to someday work in a small game studio of my own.
Daedalus Run is a first-person puzzle-platformer built in the Unity game engine. It combines physics-based block puzzles with a variety of rotating hallways, spinning blades, and other hazards. It focuses on using design to eliminate motion sickness in an otherwise disorienting game environment. It features two levels - a tutorial and a more difficult test later.
I Love Lindy was a traditional, hand-drawn 2D animation done for IM 240 last semester. It's a tribute to the more acrobatic aerials of Lindy Hop dancing with an emphasis on the principles of solid drawing and follow through found in classic Disney animations. The piece is set to old-style swing music and loops.
Library Dream was my first stop-motion animation for IM 241. It follows four stacks of library books as they rotate, move, and then begin to dance around to a deep, dreamy song. The geometric dance routine patterns were inspired by the old-school film choreography of Busby Berkeley and his contemporaries.