Jesse Maniccia is an aspiring Game Designer. He has a knack at creating a story out of what he see’s, experiences, and reads. He read’s as much as he can whenever he can, most of what he read’s are science fiction or fantasy. Over the last few years he has learned a great deal about creating a story and developing that into a working idea for a whole universe. Jesse knows how to use most Adobe Creative Cloud Programs and has a growing understanding of C++ programming. Over the last few years he has been working in Unity 5 and just started with Unreal Engine 4.
A background music that was created to go along with a game. The musics goal was to make the player feel on edge and make them wonder what was going to come around the next corner, while instantly telling them player what kind of world they were in.
A rogue like that was made to test out how classes worked in c++. The player gets to choose his race and profession, than goes through a bunch of random encounters until he gets to a boss. Hopefully not dying. Than starts all over again. All the while upgrading him/herself. Getting better weapons and leveling up. The enemies get harder to go along with the player.
Testing how sound works in a 3d environment in the Unity engine. What items will block sound and how different things will react to the sound that is being put out. Also how the sound management works. How different setting could affect what the player is hearing and what priority different sound items should take.