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Jesse Maniccia Game Design
Anticipated Graduation Date: May 2019

About Me

Jesse Maniccia is a aspiring Game Designer. He has a knack at creating a story out of what he see’s, experiences, and reads. He read’s as much as he can whenever he can, most of what he read’s are science fiction or fantasy. Over the last few years he has learned a great deal about creating a story and developing that into a working idea for a whole universe. Jesse knows how to use most Adobe Creative Cloud Programs and has a basic understanding of C# programming. Recently he has been working on getting to know Unity 5 and Unreal Engine 4

Featured Projects


Delvarian

Delvarian

This is a third person RPG that I have been creating for the past few months. What is in the video is a showing of the basic combat system. I am the designer and the programmer for this project, at this time I am doing by myself. This is being made in Unity 5.

Solar System

Solar System

A basic solar system with the sun and a planet. I got the inspiration to make this because I wanted to create something that would reflect my interest in space exploration and the workings of 3d objects in Photoshop. This was made using Photoshop in November. I am the artist.

Galaxy

Galaxy

A galaxy from semi close up. Created this to get better at custom lighting. This was created using Photoshop in January, I am the artist for this.

Tom’s Treasure Trove is an interactive scavenger hunt - players use a tablet or smartphone to interact with virtual objects in real space. This augmented reality experience begins as the game’s mascot Tom the Pirate instructs the player to collect as many coins and gems as they can by roaming around the playing area. Using physical images to map 3D objects, players will search for 3D models using the device’s camera. Once found, the player may tap the object to collect it. After time is up, players return to the starting area to get their score and claim their prize.