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Jediah Vaughn Game Design
Anticipated Graduation Date: May 2018

About Me

My name is Jediah Kane Vaughn, though it's much more often that I go by simply "Jed". I grew up in Saint David, Illinois, a small village between Canton and Lewistown, for anyone familiar.

I'm a Game Design major who is trying to consider a minor, though I'm not sure in what. Before Bradley, I studied the fine arts with a little bit of programming on the side. Of those times, I've found myself fond of typing up code, as well as finding oil painting to be rather relaxing, the latter of those having recently transferred over to Photoshop, in sensation, at least.

I hope to eventually go on to create games that people can legitimately say are creative and fun, though I understand that that is a long term goal. I've got a ways to go before I can hope to achieve that. However, even so, I'm brimming with ideas that I often struggle to put to paper, text file, or long term memory.

Though the work I've done isn't perfect, it shows that I've managed to make progress, and to me that's more important than being totally satisfied at the moment of creation. Reflection has let me improve, and I will only continue to get better.

Featured Projects


Draconic Realms

Draconic Realms

Completed in 2016, Draconic Realms was a solo project with only a single voice actor, created using Adobe After Effects. This project was originally a project for IM110 and IM120, but I have since gotten over that it's not as perfect as I intended, and I have gained confidence in its worth.

Melt

Melt

An endless runner from 2016, completed solo using Stencyl. Run across the frozen plains and avoid the ice. The game was inspired by a random idea of an animal running through a landscape, which was later altered to have a concept of fire and ice, choosing to have the stage be the latter.

Caelan Character Design

Caelan Character Design

Crafted in Photoshop during early 2017, Caelan came into being on a whim, originally intended as just a DnD character. I had to go through several iterations to create a character that I truly felt was unique, and had a blast in designing this little caster of arcane magic. This particular image took me many hours, and the motes of elements were a side-effect of wanting to experiment.