Fuse. Play. Watch. Interact.

About Me

After growing up in California, I came to Illinois to study the art of games. Throughout my life, I had a passion for games. Now, I want to start developing them. Apart from learning how to create games, I also hone my artistic skills by drawing, creating design patterns, or even working on a personal project on the sidelines. Sketches becomes drawing, and simple brush lines becomes interesting logos. That's how I maintain my creativity style. I believe originality means everything in projects.

My goal is to either become a lead artist or creative director of a great development team of a game company such as Electronic Arts or become part of a small indie company. I would most appreciate launching my own company, so that I can design the games I want to. That way, I can transform my dreams into a reality that many can enjoy, whether the games are simple platformers / puzzle games or intense horror games.

I believe that the road ahead is challenging, but I am willing to put forth my best and sincere work.

Featured Projects


Enemy Character Concepts

Enemy Character Concepts

For the project, "Chelonian Labyrinth" (left and middle) and Senior Game Capstone (right) I designed enemy concepts during pre-production phase. These are 3 different concept styles in which allowed me to explore my creativity with different techniques.

Dungeon Menu Background

Dungeon Menu Background

For the project "Chelonian Labyrinth" I was the Lead 2D artist and develop menu screens entirely. This included UI icons and backgrounds.

3D Alley Diorama

3D Alley Diorama

I created a diorama environment in Cinema 4D that suits my character. This is supposed to be an alley outside of an establishment and an apartment. This class allowed me to learn how to create 3D models and add texture.

Left to watch her parents lab for the weekend, our hero, Margaux, forgot one rule, "Vent the generator." Help Margaux fix her mistakes in a world filled with time travel, spooky monsters, and...pizza?