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James Klock Game Design
Anticipated Graduation Date: May 2018

About Me

I'm James Klock, a Junior Interactive Media major with a concentration in Game Design.

Games have been a passion of mine since I was 10 years old, when I decided to want to be a game designer.

Games have had a profound and positive impact on my life. Through games I have learned and experienced concepts, stories, adventures, and much more.

Because of this, I want to make games and give other people fantastical experiences like I've been given.

One day I'd like to work at a studio making games that give people joy to play.

Featured Projects


Death's Dungeon

Death's Dungeon

I created the gameplay mechanics, story, and some character art. I completed this game in October 2016 and used Unity, C#, Photoshop, and Tiled.

Block Wizard

Block Wizard

I designed the game mechanics, level designed, and programmed the game. I used Unity and C# to make this game.

Tally Marks

Tally Marks

I was producer and lead programmer on the project. It was completed in December of 2016. We used RPG Maker MV.

Feast Hall Frenzy is a VR experience for the HTC Vive. As soon as you put on the headset you will spend the next minute and a half as a powerful wizard. You will have free reign to destroy as much, or as little, of a magical feast hall as you like using three different spells ranging from a fire ball to a telekinesis beam. Made with 3D cartoon like voxel graphics, this experience is great for children, who are old enough to wear the headset, and adults alike.