I am an aspiring game creator learning how to use programs to create new things every day. My goal is to create content that impacts people on an emotional level; to make things that people love.
A passion project that I worked on for the better half of 2016. I used Garage Band, After Effects, and Premiere to piece it together. I created and directed the project.
Farther Reach was a flash game made in 2016. I did the art and programming for the game. Stencyl was the the engine used. It was my very first game.