Fuse. Play. Watch. Interact.

About Me

Hello, my name is Hannah Gaska. I am currently a Senior at Bradley University pursuing a major in Animation and a minor in Studio Art.  I came to Bradley precisely for their Interactive Media program and their proximity to my hometown in St. Louis, Missouri. I had always known that art would play a huge part in my future, but I struggled with what to pursue. It wasn’t until Junior year in high school when I drew on my first Wacom tablet. This was the deciding factor for my upcoming endeavors.

Everything I have learned I’ve been able to apply to my life outside of school.  Animation has provided an abundance of opportunities for me. I have received multiple positions over the years including an internship with a Professional Photographer, Maui Jim Sunglasses, the Department of Defense, and F84 Games. From a young age, I’ve admired the works of Disney, Pixar, and DreamWorks. My aspiration is to work for one of those prestigious companies.

I enjoy and appreciate aspects of both digital and traditional art. Animation endlessly astounds me as technology continues to evolve. I look forward to contributing to the field and making the world a little more vibrant.

Featured Projects


Moments

Moments

Senior Capstone Animation of spring 2018. This animation is created using frame-by-frame animation in Photoshop. Moments is a non-narrative driven animation about experiencing the events that make you happy in life. The development began back in the fall of 2017 focusing on the entire construction process from pre to post-production.

DAT

DAT

Digital Arts Team of fall 2017. DAT is a school club that hosts weekly meetings and monthly themed contests for students to submit their digital art. I was lucky enough to have received first place for some of my submissions. I personally decided to use Photoshop to create my works.

Skyne

Skyne

Bradley's Hollywood Semester of spring 2017. This 3D 3rd person shooter was created using Adobe software and Unity. The game follows Amelia as she treks the ruins of Skyne to unearth a mysterious artifact and save her village. I helped develop concept art, UI elements, and the storyline cut scenes.