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Hannah Evers Game Design
Anticipated Graduation Date: May 2017

About Me

My name is Hannah Evers and I am a senior majoring in Game Design. I also have a minor in Studio Art.

When it comes to video games, my favorite role to play is the story-teller. The stories in games are my favorite part, and I love coming up with new and creative stories that draw in the players to the game. I also enjoy creating art for games, taking up the role of artist in many group projects. When creating my artwork I use mostly Adobe Photoshop and Illustrator, as well as the occasional InDesign. There are various programming applications and languages that I am familiar with such as C#, HTML, and CSS. One of my favorite things to do is express my creativity in anyway possible. Whenever there is an opportunity to be creative, I always make sure I'm thinking outside of the box.

When I am not designing video games, my hobbies include reading, dancing, running, and watching movies.

Featured Projects


Race Trek

Race Trek

In this project I was the team leader. I helped organize everyone by assigning tasks and making sure they were done on time and to the best of everyone's ability.

Scharade

Scharade

In this role I was the card designer. I designed the cards that are used in the game as well as all of the other graphics in the rules by using Adobe Photoshop.

Princess Protector

Princess Protector

This game is a simple rescue mission where the character must rescue the princess. I made the game myself, doing all of the programming in Unity and the art in Adobe Photoshop.

Race Trek will offer Riverfront Museum visitors a local multiplayer game in which they can customize a spaceship and race against up to three other players. The experience will consist of tablets for each player to use and a main display on a television monitor for onlookers to observe the game. We will create the game in 2D using a cartoonish style. Players can walk up to the exhibit, pick up a tablet, and begin choosing parts for their ship that will affect both its appearance and racing capabilities. Once all players are ready, they will enter a top-down race and must navigate a track composed of asteroids. Using the touch controls on the tablets, players hold their finger on a spot to make the ship accelerate towards that position. Along the track, players must avoid collisions with asteroids, which will cause their ship to temporarily spin out of control. The first player to cross the finish line wins. These races will last about a minute or less. We plan on offering toys or other prizes for participants.