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Gage Melton Game Design
Anticipated Graduation Date: May 2017

About Me

I'm from the small town of Stevensville Michigan. Since I was wee boy I've had a passion for video games, and I'm working to turn that into a career.

Going to Bradley has taught me many of the skills I use every day, along with extensive self-teaching. Something I love about game development is that there's always more to learn, and that's part of what makes it really exciting. Over the last year I've released 3 completed projects, and am currently running an open alpha for a larger project. In the long run I hope to turn this into a fruitful independent development career.

Currently most of my time and expertise is in the Unity3D game engine, but I have been experimenting with Unreal Engine 4, and have begun pursuing an interesting and quirky VR project for the HTC Vive.

Once I graduate I hope to find a job to put food on the table while I work towards being an independent developer. I'm hoping to find a job either here in Illinois, back home in Michigan or maybe out west near Seattle. I feel like my current experience in game development gives me a huge advantage over others, and will certainly be something that will catch the eye of employers.

My dream is to make it indie, and I'm willing to do what it takes to get there.

Featured Projects


Nongon

Nongon

Nongon is a game I've been working on solo for the past 2 and a half years. I've never worked on something of this scale, but have so far received overwhelmingly positive feedback. The game currently sits at 4,595 downloads since the alpha was released in August 2016, with a download/view rate of 29%. Featuring a colorful semi-procedurally generated environment, Nongon challenges players with an open environment to run, jump, climb, and wall run. Throughout the level are collectible nongon, which players are tasked to collect to continue to the next level. Key Features - Responsive first-person platforming - Unique minimal low-poly art style - Original ambient soundtrack by Matt Slifka - Fully explorable semi-procedurally generated environments Quick Info - Developed using Unity3D - 3D modeling done in Blender - over 4000 downloads since August 2016 - Featured in PCGamer's Free Games of the Week article

Color Cannons

Color Cannons

Color Cannons is a local multiplayer game made in ~1 month entirely by myself. Developed throughout the month of January and February in 2017, Color Cannons features a unique twist inspired by turn order in turn-based action games. Key Features - Real-time implementation of turn-based action games turn order - Minimal design and color palette - Multiple levels for both 2 or 4 players - Local multiplayer support Quick Info - Developed using Unity 3D - Sprites created using Adobe Photoshop and Illustrator

Rain in the Month of January

Rain in the Month of January

Solo project developed over a weekend for Global Game Jam 2017. RitMoJ features a simple color palette which highlights the environments players explore while they talk to the different inhabitants of the world. Key Features - Unique art style and colors - Original soundtrack - Interactive characters Quick Info - Made using Unity3D - Modeling and rigging done in Blender - Extensive use of Unity particle system with dynamic rain

Starcats is a 4 player, local couch co-op/competitive game made during the 2016-2017 school year. Created by the Senior Game Design class at Bradley, the game challenges players to choose their own strategy: betray their fellow players or work together to achieve a common goal. The first major venture into Game Development for many team members, Starcats has proven to prove itself as an original and refreshing take on the couch co-op genre. The game is slated for a May 2017 release for PC. More information can be found at www.starcatsgame.com.