My name is Edouard Borissov, and I am a Sophomore Game Designer at Bradley, with a focus on designing and refining game mechanics, levels, and concepts. My technical skills include experience with Unity, Adobe InDesign, Adobe Photoshop, and Adobe Illustrator, as well as proficiency in the Java, C++, and C# programming languages. While I'm still new to the school and the Game Design program, I've helped make two games in team environments, as well as my own platformer that I made. Additionally, I am currently working on a complete rework of the popular Dungeons and Dragons tabletop role playing game system, with a focus on making the rules more intuitive and easy to learn, while not taking power away from the Dungeon Master or the Players. Another field of focus that I have recently started pursuing is art. While my art skills are still unrefined, I practice often and aim to diversify my skill set enough to be valuable to a wide array of teams, while at the same time not losing my focus on game design. Being part of a catapult team and making a game for Fuse has also been a very transformative and educational experience for me, and it has allowed me to further hone my skillet.
My role on the team was Programmer and Game Designer. We had 48 hours to complete the entire game and submit it. We had a small team of five people, and we primarily used unity to create the game. In the game, you play as a robot that spreads a virus to humans, turning them to zombies that in turn hunt the soldiers hunting you. The game allowed me to learn much about game programming, namely AI and character interactions.
My roles on SquareSorcerer were Lead Programmer and Game Designer on a two man team. SquareSorcerer is a platformer that focuses on tight level design that aims to challenge one's reactions and timing. While only two levels are made, I aim to add additional levels, with each one adding to the game mechanics in the form of new spells that affect the platforming.
While I partially drew this as a joke, making this kindled my interest in art and gave me the confidence to begin focusing on anatomy. While the musculature on the right most body is heavily flawed, I have already made great strides towards improving my technical skills in art, and I cannot wait to revisit this piece.