I am a junior Interactive Media major from Champaign, Illinois. I've had a passion for video games since I was very young, and hope to someday go into the games industry as a character designer or concept artist. My main passion is the artistic side of games, and I've been creating hypothetical concepts for games and the characters and worlds in them since I was young.
Bradley has taught be a lot about game design and interactive media in general, and I'm very glad I chose to enter the IM program here, as I've learned multiple valuable skills, both in the realm of game design and other interactive media fields.
I worked on enemy design and artwork for Ursa Major, one of the catapult projects featured at this year's FUSE, and is co-developing a currently untitled game project in my spare time.
Originally created in mid-2016 as part of a CSS theme for a web design class, I set out to make a retro game-inspired scene. I was inspired a lot by older arcade titles for this piece, and looked at a lot of different 8-bit games in order to attempt to capture the feel they convey before creating the individual tiles and sprites myself. I've pondered making a game using some of these sprites before, but have not gotten around to it yet.
A short horror film created as a final project for an Introduction to Video class. Created as part of a group project with Zack Jozwiak and Nick Wolf, and filmed in December 2016 inside of Bradley Hall. The film focuses around two students stalked by a mysterious assailant after working late on a project, and has a horror B-movie vibe with some slight comedic elements. I personally handled the editing and script for the film.
Rough enemy concept designs for Ursa Major, one of the catapult projects featured at this year's FUSE. The characters depicted are robots attacking the lead character's forest home. I would have preferred to have posted the finished version of some of these, but unfortunately, they aren't far enough in production to post before the deadline.