Fuse. Play. Watch. Interact.

About Me

I am a freshman Interactive Media-Animation major at Bradley University. I come from the lesser known neighbor of West Englewood in Chicago, Illinois.

I focus on both traditional and digital illustration and animation, utilizing programs like Clip Studio Paint, Photoshop, Illustrator, and After Effects.

I am, essentially, a self-taught artist and I experiment with creative writing. I chose Animation because I have always been interested in the visual aspect of storytelling and the complexities of character development and world building.

I am rather adept in terms of visual perception and execution, for this has been a huge benefit when, for instance, I worked with my Catapult team on concept art in the first semester of my freshman year.

Featured Projects


Color Race Cutscene

Color Race Cutscene

This the final project for my IM-120 class from my first semester of freshman. It is a cutscene for the game I designed for IM-110: Color Race. It is an endless-runner game that stars a boy named Usha, who's lost in the dreary woods. He follows a trail of colorful, floating orbs in hope of them leading him to freedom. It was made on Adobe After Effects, with the artwork being made in Illustrator.

My Bradley Experience

My Bradley Experience

This was an assignment for an EHS - University Experience class that I took in the first semester of my freshman year. A final assessment, if you will. We were expected to make a video of ourselves giving a reflection of our experience in Bradley, so far. Since I was so apprehensive about filming myself, I, instead, drawn myself with different, suitable expressions. The video was made Adobe After Effects, and the are was made in Photoshop and Clip Studio Paint.

Human Megzy Practice

Human Megzy Practice

This was something I did outside of school work during Winter Break of my freshman year. This is a human version of Megatron from the Transformers franchise. The purpose of this project was purely to practice using Clip Studio Paint. I initially started using airbrush, but I switched to watercolor to get the texture and definition that wanted.