loading something great

Christian Sauder Game Design
Anticipated Graduation Date: May 2020

About Me

Christian Sauder is a Sophomore game design/music composition double major at Bradley University. Although it is his second year in college, it is his first year with the game design major, so he is effectively a freshman in interactive media classes. His instrumental focus is on saxophone, although he has played a few other instruments, and he sings in the Bradley Chorale and Chamber Singers. Christian likes to play video games when he is not doing homework, which is rare because he is taking 21 credit hours. Double majoring is a tough thing to do, especially with two majors that do not have much in common. Christian will need to take many credits every semester to graduate in five years. He loves what he does, though, so it is not as bad as it sounds in his opinion. He hopes to work in the game industry some day, but isn't picky about any dream job in particular because he knows the industry is competitive. He is very excited to show off his team's Catapult project and see everyone's reaction to it, and he is equally excited to visit the other teams and see all the amazing games and experienced they made.

Featured Projects


Constance 2100

Constance 2100

Constance 2100 is an endless runner created for IM 110, Introduction to Interactive Media. It was created in the fall of 2016 using a game creation program called Stencyl. It tells the story of a student trying to practice his instrument on the run in the last minutes before a music lesson.

Love and Pirates

Love and Pirates

Love and Pirates was a project for MUS 305, Counterpoint. It was a simple counter point assignment that evolved into a Baroque dance suite, with each student in the class producing their own movement. Love and Pirates is the gigue in the piece that became known as the Baroque College Students Suite.

Race Trek will offer Riverfront Museum visitors a local multiplayer game in which they can customize a spaceship and race against up to three other players. The experience will consist of tablets for each player to use and a main display on a television monitor for onlookers to observe the game. We will create the game in 2D using a cartoonish style. Players can walk up to the exhibit, pick up a tablet, and begin choosing parts for their ship that will affect both its appearance and racing capabilities. Once all players are ready, they will enter a top-down race and must navigate a track composed of asteroids. Using the touch controls on the tablets, players hold their finger on a spot to make the ship accelerate towards that position. Along the track, players must avoid collisions with asteroids, which will cause their ship to temporarily spin out of control. The first player to cross the finish line wins. These races will last about a minute or less. We plan on offering toys or other prizes for participants.