Christian Sauder is a Sophomore game design/music composition double major at Bradley University. Although it is his second year in college, it is his first year with the game design major, so he is effectively a freshman in interactive media classes. His instrumental focus is on saxophone, although he has played a few other instruments, and he sings in the Bradley Chorale and Chamber Singers. Christian likes to play video games when he is not doing homework, which is rare because he is taking 21 credit hours. Double majoring is a tough thing to do, especially with two majors that do not have much in common. Christian will need to take many credits every semester to graduate in five years. He loves what he does, though, so it is not as bad as it sounds in his opinion. He hopes to work in the game industry some day, but isn't picky about any dream job in particular because he knows the industry is competitive. He is very excited to show off his team's Catapult project and see everyone's reaction to it, and he is equally excited to visit the other teams and see all the amazing games and experienced they made.
Constance 2100 is an endless runner created for IM 110, Introduction to Interactive Media. It was created in the fall of 2016 using a game creation program called Stencyl. It tells the story of a student trying to practice his instrument on the run in the last minutes before a music lesson.
Love and Pirates was a project for MUS 305, Counterpoint. It was a simple counter point assignment that evolved into a Baroque dance suite, with each student in the class producing their own movement. Love and Pirates is the gigue in the piece that became known as the Baroque College Students Suite.