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Chris Owens Game Design
Anticipated Graduation Date: May 2020

About Me

I'm Chris Owens and I am a Freshman Game Design major at Bradley University. Before even beginning my college career, I had spent only some time working with art, but for the longest time I have been accustomed to the gaming universe. For quite a while, I grew up thinking I would be a high school teacher because I was great with people and enjoyed the environment of teaching others knowledge, but I wasn't satisfied. I asked myself as I approached graduation, what could I do for the rest of my life that would be so rewarding and fulfilling that I would never want to change my career. I found an answer to that question and that was to become a concept artist, and my company of choice was Hi-Rez Studios in Alpharetta, Georgia. I've always been very interested in all of Hi-Rez's work, my favorite being SMITE. I have always kept up to date with their latest content, art, games, news, and anything they release. I really enjoy the community their from what I have seen on social media, and I would really love to become a part of the family too. Hopefully after college I will have earned a reputation that can help promote me into their industry. As for now, I continue making art for assignments as well as make my own personal art whenever time is available. I firmly believe that if you work hard now and keep your passion for doing what you love, your future career will be the best years of your life.

Featured Projects


Jelly Thief

Jelly Thief

Jelly Thief is 2D, pixel, endless runner that was created for intended use on the iPhone 7. The game itself was created using the engine, Stencyl, and the rest of the art, music, and sound effects, were created in Adobe Photoshop and Adobe Audition respectively. As the player, you are a donut that is extremely "jellous" of the jelly-filled donuts because he doesn't have any. The donut thief must collect as much jelly as possible without getting caught by the angry jelly-filled donuts or getting hit by chocolate meteors!

Talladega Frights

Talladega Frights

Talladega Frights is my first ever animation I created using Adobe After Effects. I created the art with both Adobe Illustrator and Adobe Photoshop, and I produced sound design with Adobe Audition. The animation is a genre twist of the comedy film, Talladega Nights: The Ballad of Ricky Bobby, and I turned it into a psychological horror film. Quite a change, huh? It involves Ricky and his son's two alleged murderers, Cal and Lucius who plead for their own lives. One must die, and the other shall live. The choice is yours.

Watermelon Bash

Watermelon Bash

I created this logo for a philanthropy event my Freshman year for my fraternity. It involved raising money for the Peoria Food Bank. My team asked for a design that involved the theme of watermelons as well as a sporty theme to accompany it so I did as such. I ended up taking two watermelons and turning it into a representation of Under Armour which turned out to be very successful.

Tom’s Treasure Trove is an interactive scavenger hunt - players use a tablet or smartphone to interact with virtual objects in real space. This augmented reality experience begins as the game’s mascot Tom the Pirate instructs the player to collect as many coins and gems as they can by roaming around the playing area. Using physical images to map 3D objects, players will search for 3D models using the device’s camera. Once found, the player may tap the object to collect it. After time is up, players return to the starting area to get their score and claim their prize.