Chris is now in his second year as a Game Design major. As of late he is working hard understanding and developing small games of his own including both board games and games made within Unity. During breaks, he is fond of studio art and draws some of his own work in Photoshop and by hand. For this year's FUSE, Chris has been lucky enough to work closely with a large production team to create a quick turn-based strategy game called Cattlepult. Working on this project has been rewarding to understand how to build and design an experience using the touch table provided. Working as part of the game design team has granted him many new opportunities for him to use his skills effectively into make a great game. His experience with game design mechanics, level building, and coding have helped pushed him through the entire process of creating this game. As Chris' second year of FUSE approaches he is excited to continue to work within the interactive media community to design great experiences with his team as well as marvel at the work of others. From his second year in FUSE, he hopes to continue gaining much more valuable experience with working alongside many other intelligent students.
For Human Trials (2017), I was the team lead in designing and creating this project. In this particular escape room, the crazy Doctor Herbert von Leignitz has performed some tests upon his new subjects. The test subjects must find a cure through solving several chemistry-based puzzles within the hour before the people are locked away forever! After several iterations, this project included 6 puzzles which taught players the basics of chemistry while they were inside the room. The escape room itself is collapsable and can be set up on a single large table as well as quickly.
Insider is a four-player puzzle board game in which players have exactly 10 minutes to locate and disarm a hidden bomb located somewhere within the office building. As a player you can decide whether to be the hero and save as many civilians as possible, or defuse the bomb yourself. Either work together or against each other for more competition to save the day, but be careful since there are many traps randomly placed throughout the building which can hinder the player significantly. The board game is entirely randomized each time it is played which creates exciting and fresh gameplay every single time it is played again. I designed this board game myself from the mechanics to the assets. This image shows some of the early prototypes of the game mechanics/pieces used in Insider.
For Eternal Love, I worked primarily as a game designer for the mechanics and as an artist for some of the early prototype pieces/cards. Eternal Love is a three-player turn-based board game which utilizes teamwork and strategic card play to win the game. The game is based upon the legend of Cupid and Psyche who fall in love and are on their way to their wedding at Mount Olympus, but Venus happens to get in the way and attempts to stop them. Two players work together against Venus playing cards that interesting enough do not benefit themselves but rather their partner which provides strategic and exciting gameplay since basically the two are playing for their partner. Venus on the other hand has very powerful cards and spells which can be very detrimental to Cupid or Psyche. The quest for love has just begun. Will you help Cupid and Psyche to their wedding day or destroy their futile attempts at love.