Fuse. Play. Watch. Interact.

About Me

My name is Chase Kurkowski and I am a Sophomore Game Designer at Bradley University, from the Central Illinois area. Video Games have been a part of my life since a very young age, and from the first GameBoy that I got as a kid I was hooked. Since then I have played many games and they have helped to shape who I have become growing up. At Bradley I have had the opportunity to explore games on a deeper, and not only video games but all kinds of games.

I’ve also had the opportunity to explore developing games, from learning programming to design concepts it has been a great adventure. I have worked on many teams and built a few solo games as well. Through this I hope to be able to break into the industry and work on games that will be able to impact a wider number of people.

After Bradley I have a couple of things I’m interested in doing, from thoughts of starting a studio with a small group of people to the idea of working on large scale AAA games, I’m not sure where I’ll end up but I’m excited to see where the future takes me.

Adventures of Box Scripting:
The Adventures of Box was one of the first times that I had really truly built a game from scratch with no tutorials and relying only on my knowledge of programing. I was pretty proud of this and this is one of the main scripts of that game. This game was made in Unity.

Featured Projects


The Adventures of Box Scripting

The Adventures of Box Scripting

The Adventures of Box was one of the first times that I had really truly built a game from scratch with no tutorials and relying only on my knowledge of programing. I was pretty proud of this and this is one of the main scripts of that game. This game was made in Unity.

Neverending Noise

Neverending Noise

Neverending Noise was my first large game built in Unity. I wanted to build a game using procedural generation for the level and it has turned out to be a long term project. I built out the entire procedural generation for the level and the very base of the game and co-designed it with Ty Loveland. The Game is built in Unity.

The Adventures of Box(Gameplay)

The Adventures of Box(Gameplay)

When we were asked to make our first game in Game Production this year I found myself wondering what mechanic I would most like to explore. I found that I was very interested in teleport as a mechanic. That led me to build out a short prototype for a little adventure game where the main character can teleport. This game was made in Unity and Perry Develin did art and helped polish the game.

Choose “elemental” creatures to battle your friends on the Amazon Echo. In Creature Command, you control creatures with your voice. There are two aspects in each elemental, so pick the mix that matches well with you. This turn-based game is fun for the whole family. Stop by and visit our cast of elementals at Fuse!