My life has been about videogames since the very beginning. I grew up playing Super Mario World, and things of that sort, and loved it so much that I decided I wanted to make a career out of it. This is my first year at Bradley, and since coming here I've already made an animation (which I'm not proud of) and a small game.
I find that when it comes to interactive media, I am best at the coding side of things. In high school I took quite a few computer science classes, and they came relatively easy to me. On the other hand, making the art for my projects so far has been a serious struggle. Even making pixel art took days for me, and after all of it, my characters and environments didn't look like I wanted them to.
In addition to videogames, I also have a passion for history and writing. I'm considering minoring in these, as my ultimate dream job would be to write at Blizzard Entertainment.
Outside of schoolwork, in my free time I often play board games, talk to old high school friends online, and, as expected, play videogames for countless hours on end.
This was my game from my first semester here, and I made all of the art here. The main character went through many, many iterations, and the background was pretty simple. The art itself was made in Adobe Illustrator, which let me fill in squares to make the pixel art, and it was all put together in Stencyl, where the game was actually made.
This was some of the easier stuff to me. This bit of code makes up how the obstacles in the game move when they are attacked by the player, and has the random element of the direction that they will fly away. Stencyl's click and drag code made it quite a bit easier to implement as well, because there was no syntax to worry about.