Fuse. Play. Watch. Interact.

About Me

Hello! My name is Arwen Boyer, and I am currently majoring in game design and minoring in art at Bradley University.

Ever since I was a kid, I've always been interested in art and design. I spent a lot of my childhood creating monsters and creatures of all kinds, and throughout middle and high school I did some graphic design work. Both of these topics interested me, but it wasn't until late in my high school career that I realized what I loved the most: video games.

When I discovered that there was a game design major at Bradley University (only 20 minutes from my hometown!), it seemed like the perfect choice. And now that I've truly been introduced to what game design is, I know I made the right choice.

Designing games (such as refining mechanics, creating levels, and playtesting) is what I've found I love to do the most. I also enjoy creating characters - both their narrative story as well as their visual design.

One day, I'd love to be a part of a cool team of developers who like to make cool games for cool people. Until then, I'll continue my work here at Bradley University.

Featured Projects


Choose Your Weapon

Choose Your Weapon

An experimental, episodic 2D side-scroller in which players solve simple puzzles by exploring their environments, collecting and combining items, and playing mini-games. I was responsible for concepting and creating all of the game's characters, designing and drawing up all of environments and UI, and producing all other necessary art assets.

L.U.M.P.I. Space Adventure

L.U.M.P.I. Space Adventure

A project in collaboration with NASA, the University of Illinois, and Northwestern University. Our goal was to create a web-based game about the concepts of freeze-casting and satellite construction and to make the science behind those concepts fun and accessible for kids. I was responsible for the overall art direction of the entire project as well as serving as an artist on the team.

What's a God to a Non-Believer?

What's a God to a Non-Believer?

A large drawing creating using compressed charcoal. The idea behind the piece was to fill the picture plane as much as possible without using straight, conventional borders. I incorporated the idea of camouflage into the work as much as possible by combining abstract elements and repeating patterns with the main focus of the piece - the snake.

Through the science of Freeze Casting help our brave scientists collect enough money to fund the "Let's Uncover Many Planets Initiative," in L.U.M.P.I. Space Adventure!