Hello! My name is Arwen Boyer, and I am currently majoring in game design and minoring in art at Bradley University.
Ever since I was a kid, I've always been interested in art and design. I spent a lot of my childhood creating monsters and creatures of all kinds, and throughout middle and high school I did some graphic design work. Both of these topics interested me, but it wasn't until late in my high school career that I realized what I loved the most: video games.
When I discovered that there was a game design major at Bradley University (only 20 minutes from my hometown!), it seemed like the perfect choice. And now that I've truly been introduced to what game design is, I know I made the right choice.
Designing games (such as refining mechanics, creating levels, and playtesting) is what I've found I love to do the most. I also enjoy creating characters - both their narrative story as well as their visual design.
One day, I'd love to be a part of a cool team of developers who like to make cool games for cool people. Until then, I'll continue my work here at Bradley University.
An experimental, episodic 2D side-scroller in which players solve simple puzzles by exploring their environments, collecting and combining items, and playing mini-games. I was responsible for concepting and creating all of the game's characters, designing and drawing up all of environments and UI, and producing all other necessary art assets.
A project in collaboration with NASA, the University of Illinois, and Northwestern University. Our goal was to create a web-based game about the concepts of freeze-casting and satellite construction and to make the science behind those concepts fun and accessible for kids. I was responsible for the overall art direction of the entire project as well as serving as an artist on the team.
A large drawing creating using compressed charcoal. The idea behind the piece was to fill the picture plane as much as possible without using straight, conventional borders. I incorporated the idea of camouflage into the work as much as possible by combining abstract elements and repeating patterns with the main focus of the piece - the snake.