Fuse. Play. Watch. Interact.

About Me

I am a non-traditional student studying game design at Bradley University. As of this year I have become a full-time student. Previous to that I've had several years of experience within the workforce in both corporate and startup work environments.

Over the past year I've worked to develop physical media games. Board games and puzzles have held a dear place in my heart, making these projects very significant to me on a personal level.

I am currently the Activities Coordinator for the Game Design Club, as well as the Activities Coordinator for the Interactive Narrative Club. I also serve as the Secretary for the User Experience Club.

Featured Projects


Ants on a Log

Ants on a Log

Solo Project. May 2017. Endless runner video game designed for eventual release on the iPhone and Android platforms. The user guides ants to safety from incoming rocks as they move down a stream. As time progresses, the rocks appear more frequently and the river speeds up. If a player hit a rock, one of their ants falls overboard. The ant can be saved if the user is able to maneuver the stick to collect the fallen ant.

The Ferryman's Curse Boardgame

The Ferryman's Curse Boardgame

Project Lead of the four person team. Original version completed as of November 2017. The Ferryman's Curse is the result of a fairy tale themed assignment from Game Design 1. The project required a game to be made based off of an assigned fairy tale. For our team we were given "The Devil with the Three Golden Hairs". The project required research and development. I was responsible for the core mechanic of the game, as well as the development of the rule book and card assets. Other team members were in charge of developing the game boards, performing data analysis, and developing the game's other art assets. I am currently redeveloping the project in Game Polishing this semester with intent to finalize it for publication.

Human Trials Escape Room

Human Trials Escape Room

Puzzle developer. Five person team. Completed as of December 2017. Human Trials was designed to be an education escape room themed around science. The puzzles used biology and chemistry to attempt to teach the participants while providing a difficult but enjoyable experience. The featured thumbnail is a description of the Petri Dish puzzle, which consisted of three petri dishes that were colored and marked in specific means. When aligned properly over a backlight, the puzzle would reveal a hidden word that solved a 4-letter word lock. The hint for the puzzle was that the bacteria sample had developed photo-sensitivity.

Cattlepult is a four-player game on the the Ideum Touch Table. Cattlepult pits teams against each other in an epic barnyard battle. Players cooperate to gather cows to their pastures, fatten them up, and launch them at their opponent’s barns. Destroy the opposing side’s barns and you win! This is a fast-paced experience that combines strategy and skill with a unique brand of humor. Play for prizes and a take-home version of the game!