Priscilla Zabala is a Senior Game Art major originally from Chino Hills, CA. She is fascinated by the idea of creating 3D assets that can later be seen and used in video games. She’s most familiar with Maya Autodesk, Zbrush, Substance 3D Painter, and Unreal Engine 5. Not only has she been in a number of team projects since her admission to Bradley University in 2024, but has been working on passion projects on the side, as well, with a keen interest in prop art, specifically. In her free time, she enjoys spending several hours playing games with friends, and taking trips to Barnes & Noble to fuel her passion of collecting books. Priscilla’s end goal is to get hired as a 3D artist at either a Triple AAA company, or an indie game studio.
