Nat Schneider is a Sophomore Game Art Major from Urbana, IL. They’ve picked up impressive 3d modeling and texturing skills in programs such as Maya, ZBrush, Substance Painter and Designer, and Unreal Engine. They’re currently honing their skills with cel shading in Unreal and creating unique textures in Substance Designer as well as their modeling skills in ZBrush to help build their portfolio. In their free time, they enjoy crocheting and playing board and video games with friends. Nat’s overall goal is to expand their skills in 3d modeling and texturing to beyond expectations to pursue a job in the current gaming industry
