Nabil Tagba is a Sophomore Game Design Major at Bradley University with experience using games engines such as Unity and Unreal and programming with C#, C++. He also has experience using Blender for 3D art. As a hobby, he like to digitally sculpt and design new character art styles. Professionally, he is into entrepreneurship and loves working for himself. He love playing video games mainly because it’s fun and it gives him a lot of inspiration for different ways of making game mechanics. If Anyone would like to see some of his work, there is a link to his resume website which portrays most of the things he’s done.