I am a senior Game Design major, primarily focusing on general design as well as audio production and sound design. I have always had a strong passion for games and music, and have been able to combine these loves into learning new skills.
Bottom Line is a is a fast-paced competetive combat racer allowing players to win though both movement and combat. Players are working for a corporation in helping sell their various cars by having them compete in blood-sport commercials for their cars. Through movement and combat, players generate points for the vehicle they are driving and the player who generates the most points is deemed the victor. For this project, I worked with the art and design team to integrate and create sound effects as well as music to support the overal theme and style of the game. An external controller (Xbox is recommended) is required in order to play Bottom Line).
This was a group prototype of a boss rush type game, developed for my Game Design 2 course. For this project, I contributed by developing the player and bosses health bar, creating a camera system that dynamically zooms in and out depending on where the boss and player are in reference to one another, and helped come up with different powers and abilities that the player has. In the game. Different combinations of inputs can make the player use different spells to defeat their opponents.