Michael Gibson

About Me

I'm Michael Gibson, a game design major at Bradley University. I have a particular fondness for RPGs and other narrative-based game genres. As part and parcel of that admiration of character and story-driven games, my primary interest when it comes to video game creation is narrative design. I have a passion for telling stories about and for those who never see themselves represented genuinely in popular media. In addition to creating games, I also put a lot of time into fiction writing and voice acting.

Featured Projects


Cataclysmic

Cataclysmic

Started in 2019 as a one-man project to fill my free time, Cataclysmic is a narrative-driven RPG built in RPG Maker MV. It is currently a work-in-progress.

Sovereign Circuitry

Sovereign Circuitry

Sovereign Circuitry is an interactive text game built in Twine. I began preliminary work on it in 2018. As of 2020, it is a work-in-progress that I continue to expand.

To Look at a King

To Look at a King

To Look at a King is an endless runner game set in a dystopian future. It was built in Unity as part of the Game Design curriculum at Bradley University.