Fuse. Play. Watch. Interact.

Production Team

Ryan Hickey

UI/UX

Ryan Hickey

Lead Programmer / Web Designer

Justin Hanen

Interactive Media

Justin Hanen

Public Relations/Social Media

Hannah Stiff

Animation

Hannah Stiff

Public Relations/Social Media

Aimé DeLattre

Animation

Aimé DeLattre

Bumper

Austin Orlik

Animation

Austin Orlik

Assistant Designer

Karalyse Hagen

Animation

Karalyse Hagen

Lead Designer

Brianna Kastner

Animation

Brianna Kastner

Fuse Production Lead

Lily Stein

Animation

Lily Stein

Compendium Reel

Kia Woods-Wall

Animation

Kia Woods-Wall

Artist / Production Team Assistant

Christian Schuepbach

Interactive Media

Christian Schuepbach

Sound Designer / Videographer

Jakob Plotts

Interactive Media

Jakob Plotts

Team Lead / Web Designer

Peter Arzola

Game Design

Peter Arzola

Sound Design/ Videographer/Promo

Faculty

Ethan Ham

Department Chairperson and Game Design Professor

Ethan Ham

Department Chairperson and Game Design Professor

Scott Cavanah

Associate Chair, Assistant Animation Professor

Scott Cavanah

Associate Chair, Assistant Animation Professor

Cory Rabe

Technical Design and Support

Cory Rabe

Technical Design and Support

Brent Wiley

Assistant Professor, Animation

Brent Wiley

Assistant Professor, Animation

Ed Lamoureux

Interactive Media and Communication Professor

Ed Lamoureux

Interactive Media and Communication Professor

Lorena Chica

Administrative Support

Lorena Chica

Administrative Support

Devin Monnens

Assistant Professor, Game Design

Devin Monnens

Assistant Professor, Game Design

Mat Smoody

Technical Design and Support

Mat Smoody

Technical Design and Support

David Abzug

Instructor, Game Design

David Abzug

Instructor, Game Design

Heather Ford

Instructor, User Experience Design

Heather Ford

Instructor, User Experience Design

Exhibits

Cheese Chase

Cheese Chase is a 2 player competitive game about making the fastest path out of pipes to get the most mice or rats to your cheese pile!

Project Team

Jake Hyland

Game Design

Jake Hyland

Lead Sound Designer

Ryan Kopp

Game Design

Ryan Kopp

Programmer

Morgan Dinse

Animation

Morgan Dinse

Animator

Ryan Shereda

Game Design

Ryan Shereda

Lead Programmer

Natalie Sullivan

Animation

Natalie Sullivan

Animator

Alex Cook

Game Design

Alex Cook

Programmer

Paros Island

Paros Island is a 16-bit, action/stealth, game. The Story: On another world, the planet is covered in mostly water and the humans of the planet have flourished on the many islands, until the Unke awoke from their deep underwater slumber and started their assault. Steal an Unke egg from their nest on a perilous research mission to help understand the crustacean monsters.

Project Team

Jessica Potter

Game Design

Jessica Potter

Lead Artist

Chun-Tse Huang

Game Design

Chun-Tse Huang

Level Designer

James Klock

Game Design

James Klock

Lead Programmer

Scrapyard Skirmish

Scrapyard Skirmish is a 4-player, team-based, strategy game for Android tablet devices. Teams must work together to place units to both defend their scrap pile and raid the opponents'. Players must choose carefully from a roster of unique and quirky characters, they must also act quickly as they only have a limited amount of time to defeat their adversaries. Scrapyard Skirmish is a unique, fun, and colorful game suitable for players of all ages.


Creatabase

Creatabase is an interactive art gallery experience that allows users to create art and digitize their creations for upload to a database. The art is then selected from the database and projected. Motion tracking technology is then used to enable the user to interact with their art and body in a fully immersive way. This project creates an interactive experience enabling the users to both “create” and “participate in” their own art. Additionally, the exhibit raises awareness of correlations between traditional and “new” digital media in a way that demonstrates how technologies can bridge gaps between old and new.

Project Team

Anna Coulter

UI/UX

Anna Coulter

UI/UX Designer

Ben Panfil

Animation

Ben Panfil

Visual Designer

Jakob Plotts

Interactive Media

Jakob Plotts

Team Lead / Web Designer

Creature Command

Choose “elemental” creatures to battle your friends on the Amazon Echo. In Creature Command, you control creatures with your voice. There are two aspects in each elemental, so pick the mix that matches well with you. This turn-based game is fun for the whole family. Stop by and visit our cast of elementals at Fuse!

Project Team

Luke Piazza

Game Design

Luke Piazza

Programmer

Ryan Hickey

UI/UX

Ryan Hickey

Lead Programmer / Web Designer

Kelly Sofian

Game Design

Kelly Sofian

Producer

Chase Kurkowski

Game Design

Chase Kurkowski

Programmer

Elizabeth Ihm

Animation

Elizabeth Ihm

Artist

Samantha Concklin

Animation

Samantha Concklin

Sound Designer

Dahia Jackson

Animation

Dahia Jackson

Artist

Kia Woods-Wall

Animation

Kia Woods-Wall

Artist / Production Team Assistant

Caleb Wilson

Animation

Caleb Wilson

Artist

Madeline Burke

Animation

Madeline Burke

Artist

Courtney Fancil

Game Design

Courtney Fancil

Designer

Kali Lincoln

Animation

Kali Lincoln

Artist

Kyle Tucker

Game Design

Kyle Tucker

Designer

Permafrost

In a frozen world, battle against endless hordes of animated snowmen. You are armed with only snowballs and the ability to conjure ice shields to protect yourself.

Project Team

David Matias

Game Design

David Matias

Game Design/Sound Design/Programmer

Luke Doxsee

Animation

Luke Doxsee

Artist

Eric Santos

Game Design

Eric Santos

Lead Programmer/ Game Design

Garrett Lantz

Game Design

Garrett Lantz

Game Design

Matt Allers

Game Design

Matt Allers

Environmental Design

Quinn Weber

Animation

Quinn Weber

UI artist

Austin Holt

Game Design

Austin Holt

Project Lead/ Game Design/Programmer

Joseph Lax

Animation & Game Design BFA

Joseph Lax

Lead Artist/VFX

Peter Arzola

Game Design

Peter Arzola

Sound Design/ Videographer/Promo

Cattlepult

Cattlepult is a four-player game on the the Ideum Touch Table. Cattlepult pits teams against each other in an epic barnyard battle. Players cooperate to gather cows to their pastures, fatten them up, and launch them at their opponent’s barns. Destroy the opposing side’s barns and you win! This is a fast-paced experience that combines strategy and skill with a unique brand of humor. Play for prizes and a take-home version of the game!

Project Team

Tyler Spann

Animation

Tyler Spann

Artist

Elizabeth Perkins

UI/UX

Elizabeth Perkins

UI Designer

Robert Riley

Game Design

Robert Riley

Programmer

Jack Phifer

Interactive Media

Jack Phifer

Game Designer

Mark Ideler

Animation

Mark Ideler

Art Lead

Emily Plassenthal

Animation

Emily Plassenthal

Artist

Jason Daluga

Game Design

Jason Daluga

Programming Lead

Sydney Foe

Game Design

Sydney Foe

Programmer

Steven Drovie

Game Design

Steven Drovie

Programmer

Jesse Maniccia

Game Design

Jesse Maniccia

Programmer

Matthew Kirchoff

Game Design

Matthew Kirchoff

Game Design Lead

Andrew Noetzel

Game Design

Andrew Noetzel

Team Lead

Kayleanne Kizior

Animation

Kayleanne Kizior

Artist

Spectral Scramble

Spectral Scramble is a 2 vs 1 cat-and-mouse style game where two ghosthunters attempt to outwit a ghost that haunts the board. They must work together in order to capture it.

Project Team

Alex Cline

Game Design

Alex Cline

Programmer

Jerrod Barth

Game Design

Jerrod Barth

Modeler

Meredith Baldwin

Game Design

Meredith Baldwin

Character Art

Trent Lewis

Game Design

Trent Lewis

UI/UX

Eric Robertson

Game Design

Eric Robertson

Team Lead

BU EARTH: NASA Mixed Reality Experience

The speeds of Earth-to-space communication depend on a variety of factors. Distances between and locations of communication satellites lead to varying positions of the sender and receiver. These variable can cause delays of a few seconds or up to twenty minutes. Twenty-minute lags compromise the integrity and usefulness of communication during problem solving. The project participates in NASA’s competition to develop a heads-up-display (HUD) for astronauts. The HUD uses object recognition to show astronauts how to complete tasks as well as displaying vital information (e.g. battery life), in response to voice commands.

Project Team

Kevin Mikolajczak

UI/UX

Kevin Mikolajczak

Team Lead

It's Raining Trends

Bring out your inner fashionista with It’s Raining Trends, a competitive two-player arcade game. Choose from four designers and drop your trends on bystanders. Compete against your friends to have the ultimate brand.

Project Team

Edouard Borissov

Game Design

Edouard Borissov

Programmer

Katelyn Ballew

Animation

Katelyn Ballew

Team lead

Warren Guiles

Game Design

Warren Guiles

Programmer

Akira Williams

Animation

Akira Williams

Aritist

Maria-isabel Giordano-Scott

Game Design

Maria-isabel Giordano-Scott

Aritist

Victoria Coulter

Animation

Victoria Coulter

Artist

The Dome Experience

Step into the dome, be seated, and view work created by our sophomore-level animation students. The Peoria Riverfront Museum is well known for planetarium shows that bring the skies and stars to life to educate and entertain. Planetarium shows are projected from five devices onto the hemisphere-shaped screen above and around you. Bradley University’s Department of Interactive Media brings multiple animations, created specifically for the planetarium’s affordances, during FUSE. The films are creatively immersive, so this is a show that you won’t want to miss.

Project Team


LUMPI Space Adventure

Through the science of Freeze Casting help our brave scientists collect enough money to fund the "Let's Uncover Many Planets Initiative," in L.U.M.P.I. Space Adventure!


ALMOST TI:ME

Left to watch her parents lab for the weekend, our hero, Margaux, forgot one rule, "Vent the generator." Help Margaux fix her mistakes in a world filled with time travel, spooky monsters, and...pizza?


MOCSat

A team of developers, designers, and space junkies worked together to create a mobile application that allows scientists to view real-time data from satellites in space.

Project Team